Enchantments

Information about enchantments

Enchanting

A player can access the enchanter GUI by using /enchantingtable (/ench), by clicking on a custom block, or by using an Enchantment Token. Within the enchanter GUI, a player is able to add custom enchantments. An admin is also able to add custom enchantments with commands. All enchantments also hold a configurable rarity and lore. Custom enchantments can also be acquired through the vanilla enchantment table, this can be customized in the config.yml.

Rarities

Every enchantment contains a rarity, defined in the enchants.yml. These rarities are harder to obtain, in ascending order: NORMAL, RARE, AND LEGENDARY. The percentage for each type of rarity is defined within the config.yml.

Slots

Each enchantment uses a slot on the current item. The default max slots is defined within the config.yml. Max slots can be upgraded with the Slot Upgrade Scroll. Slots replaced the previous system of tiers.

Lores

Each enchantment has a lore. Lores can be configured within the lores.yml config. Lores are displayed in this format...

[Enchantment Name] [Level]
[Lore, Line 1]
[Lore, Line 2]
...

Enchantment levels are displayed in roman numerals.

Lore Updater

When the lores.yml file is changed, all custom enchanted items will be updated to the same format. The updater runs when a player joins, a player opens an inventory, and when the /ce updateitems [player] command is ran. The lore updater will run through the inventories of chests when opened. The lore updater was implemented in update v3.0 BETA. It was proven useful because v3.0 introduced slots, so there were no major bugs within the lore. The lore updater also works on Scrolls. The lore updater does not affect any part of the lore that is not part of Custom Enchants+

Enchantment Tokens

Enchantment tokens are simple items that can be acquired through the command/ce giveToken [enchantment] [level] [player]. Enchantment tokens may be applied to any items that are compatible with them. The enchantments follow the same rules for compatibility; however, enchantments that already exist on the item can be upgraded by adding an enchantment token with a higher level of the enchantment.

Bows

Enchantment

Description

Max Level

Default Rarity

Explosive

Shoot exploding arrows

3

NORMAL

Telebow

Sneak and shoot to teleport to where the arrow lands

3

NORMAL

Mega-Long Bow

Instantly shoot an arrow every second and gain Jump Boost

3

NORMAL

Pullbow

Pull your target towards you

2

NORMAL

Electrostatic Arrow

Strike the hit target with lightning and deal true damage

5

NORMAL

Sprint Drain

Give your target slowness 1 and gain speed 1

3

NORMAL

Scattershot

Shoot multiple arrows every shot

3

RARE

Thrust

Every four hits, hit your opponent with Punch

4

NORMAL

Homing

Arrows home towards the nearest target within a given radius

3

LEGENDARY

Swords

Enchantment

Description

Max Level

Default Rarity

Exploding Hit

Creates an explosion on hit

3

NORMAL

God of Thunder

Every four hits, strike your opponent with lightning and take away a percentage of their health

4

NORMAL

Combo: Stun

Every five hits, stun your target in place

3

NORMAL

Lucky Strike

On hit, have a percentage to do 3x damage

3

NORMAL

Sharpened Blade

Do x% more damage

3

NORMAL

Healing Touch

Heal you and your target when hitting them

4

NORMAL

Helmets

Enchantment

Description

Max Level

Default Rarity

Eternal Light

Permanent Night Vision

1

NORMAL

Deep Sea Diver

Permanent Water Breathing

1

NORMAL

Swagger

Gain strength but also become dizzy

2

NORMAL

Magnet

Attract items within a certain radius towards you

5

NORMAL

Hard Headed

Have a percentage to deflect an arrow

5

NORMAL

Chestplates

Enchantment

Description

Max Level

Default Rarity

Tank

Gain resistance when below 4 hearts

3

NORMAL

Obsidian Laced

Ignore explosion damage on hit (30s cooldown)

3

NORMAL

Freezing Core

Have a chance to add slowness 2 to your opponent

5

NORMAL

Overlord

Increase your health while wearing

5

NORMAL

Leggings

Enchantment

Description

Max Level

Default Rarity

Natural Healing

Gain Regeneration for 5s when hit

3

RARE

Sugar Rush

Gain speed while wearing these pants. x% faster

5

NORMAL

Sneak Attack

Teleport behind your enemy by sneaking when attacked

3

NORMAL

Flaming Aura

Have an x% chance to set your enemy on fire

4

NORMAL

Boots

Enchantment

Description

Max Level

Default Rarity

Double-Jump

Have the ability to double-jump and take no fall damage

3

RARE

Fight-or-Flight

Gain speed when reaching 4 hearts

3

NORMAL

Hot Feet

Gain permanent fire resistance

1

NORMAL

Featherweight

Gain permanent haste

3

NORMAL

Tools

Enchantments that can be applied to swords, axes, pickaxes, hoes, and shovels

Enchantment

Description

Max Level

Default Rarity

Telekinesis

Drops automatically go into the player's inventory. Cooperative with Foraging

1

RARE

Pickaxes

Enchantment

Description

Max Level

Default Rarity

Knowledge

Have an x% chance to get 2x EXP while mining

5

NORMAL

Autosmelt

x% of blocks will be automatically smelted

5

NORMAL

Ore Radar

Detect nearby ores within an x block radius.

3

RARE

Axes

Enchantment

Description

Max Level

Default Rarity

Summoner

Summon x (the same amount as level) wither skulls that fire at your opponent

3

NORMAL

Foraging

Cut down trees with one swing. Duration of (x * level) seconds

5

NORMAL

Hoes

Enchantment

Description

Max Level

Default Rarity

Green Thumb

Affect dirt and grass in an x block radius

3

NORMAL

Wands

Enchantment

Description

Max Level

Default Rarity

Mage

Shoot rays of magic towards your target (Default Cooldown = 5 seconds, customizable)

1

RARE

Books

Books are also able to be enchanted. They function with all GUI's. Books can also be seen within the Selector GUI.

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