Enchantments
Information about enchantments
Enchanting
A player can access the enchanter GUI by using /enchantingtable (/ench), by clicking on a custom block, or by using an Enchantment Token. Within the enchanter GUI, a player is able to add custom enchantments. An admin is also able to add custom enchantments with commands. All enchantments also hold a configurable rarity and lore. Custom enchantments can also be acquired through the vanilla enchantment table, this can be customized in the config.yml.
Rarities
Every enchantment contains a rarity, defined in the enchants.yml. These rarities are harder to obtain, in ascending order: NORMAL, RARE, AND LEGENDARY. The percentage for each type of rarity is defined within the config.yml.
Slots
Each enchantment uses a slot on the current item. The default max slots is defined within the config.yml. Max slots can be upgraded with the Slot Upgrade Scroll. Slots replaced the previous system of tiers.
Lores
Each enchantment has a lore. Lores can be configured within the lores.yml config. Lores are displayed in this format...
Enchantment levels are displayed in roman numerals.
Lore Updater
When the lores.yml file is changed, all custom enchanted items will be updated to the same format. The updater runs when a player joins, a player opens an inventory, and when the /ce updateitems [player]
command is ran. The lore updater will run through the inventories of chests when opened. The lore updater was implemented in update v3.0 BETA. It was proven useful because v3.0 introduced slots, so there were no major bugs within the lore. The lore updater also works on Scrolls. The lore updater does not affect any part of the lore that is not part of Custom Enchants+
Enchantment Tokens
Enchantment tokens are simple items that can be acquired through the command/ce giveToken [enchantment] [level] [player]
. Enchantment tokens may be applied to any items that are compatible with them. The enchantments follow the same rules for compatibility; however, enchantments that already exist on the item can be upgraded by adding an enchantment token with a higher level of the enchantment.
Bows
Enchantment | Description | Max Level | Default Rarity |
Explosive | Shoot exploding arrows | 3 | NORMAL |
Telebow | Sneak and shoot to teleport to where the arrow lands | 3 | NORMAL |
Mega-Long Bow | Instantly shoot an arrow every second and gain Jump Boost | 3 | NORMAL |
Pullbow | Pull your target towards you | 2 | NORMAL |
Electrostatic Arrow | Strike the hit target with lightning and deal true damage | 5 | NORMAL |
Sprint Drain | Give your target slowness 1 and gain speed 1 | 3 | NORMAL |
Scattershot | Shoot multiple arrows every shot | 3 | RARE |
Thrust | Every four hits, hit your opponent with Punch | 4 | NORMAL |
Homing | Arrows home towards the nearest target within a given radius | 3 | LEGENDARY |
Swords
Enchantment | Description | Max Level | Default Rarity |
Exploding Hit | Creates an explosion on hit | 3 | NORMAL |
God of Thunder | Every four hits, strike your opponent with lightning and take away a percentage of their health | 4 | NORMAL |
Combo: Stun | Every five hits, stun your target in place | 3 | NORMAL |
Lucky Strike | On hit, have a percentage to do 3x damage | 3 | NORMAL |
Sharpened Blade | Do x% more damage | 3 | NORMAL |
Healing Touch | Heal you and your target when hitting them | 4 | NORMAL |
Helmets
Enchantment | Description | Max Level | Default Rarity |
Eternal Light | Permanent Night Vision | 1 | NORMAL |
Deep Sea Diver | Permanent Water Breathing | 1 | NORMAL |
Swagger | Gain strength but also become dizzy | 2 | NORMAL |
Magnet | Attract items within a certain radius towards you | 5 | NORMAL |
Hard Headed | Have a percentage to deflect an arrow | 5 | NORMAL |
Chestplates
Enchantment | Description | Max Level | Default Rarity |
Tank | Gain resistance when below 4 hearts | 3 | NORMAL |
Obsidian Laced | Ignore explosion damage on hit (30s cooldown) | 3 | NORMAL |
Freezing Core | Have a chance to add slowness 2 to your opponent | 5 | NORMAL |
Overlord | Increase your health while wearing | 5 | NORMAL |
Leggings
Enchantment | Description | Max Level | Default Rarity |
Natural Healing | Gain Regeneration for 5s when hit | 3 | RARE |
Sugar Rush | Gain speed while wearing these pants. x% faster | 5 | NORMAL |
Sneak Attack | Teleport behind your enemy by sneaking when attacked | 3 | NORMAL |
Flaming Aura | Have an x% chance to set your enemy on fire | 4 | NORMAL |
Boots
Enchantment | Description | Max Level | Default Rarity |
Double-Jump | Have the ability to double-jump and take no fall damage | 3 | RARE |
Fight-or-Flight | Gain speed when reaching 4 hearts | 3 | NORMAL |
Hot Feet | Gain permanent fire resistance | 1 | NORMAL |
Featherweight | Gain permanent haste | 3 | NORMAL |
Tools
Enchantments that can be applied to swords, axes, pickaxes, hoes, and shovels
Enchantment | Description | Max Level | Default Rarity |
Telekinesis | Drops automatically go into the player's inventory. Cooperative with Foraging | 1 | RARE |
Pickaxes
Enchantment | Description | Max Level | Default Rarity |
Knowledge | Have an x% chance to get 2x EXP while mining | 5 | NORMAL |
Autosmelt | x% of blocks will be automatically smelted | 5 | NORMAL |
Ore Radar | Detect nearby ores within an x block radius. | 3 | RARE |
Axes
Enchantment | Description | Max Level | Default Rarity |
Summoner | Summon x (the same amount as level) wither skulls that fire at your opponent | 3 | NORMAL |
Foraging | Cut down trees with one swing. Duration of (x * level) seconds | 5 | NORMAL |
Hoes
Enchantment | Description | Max Level | Default Rarity |
Green Thumb | Affect dirt and grass in an x block radius | 3 | NORMAL |
Wands
Enchantment | Description | Max Level | Default Rarity |
Mage | Shoot rays of magic towards your target (Default Cooldown = 5 seconds, customizable) | 1 | RARE |
Books
Books are also able to be enchanted. They function with all GUI's. Books can also be seen within the Selector GUI.
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