Enchantments
Information about enchantments
Enchanting
A player can access the enchanter GUI by using /enchantingtable (/ench), by clicking on a custom block, or by using an Enchantment Token. Within the enchanter GUI, a player is able to add custom enchantments. An admin is also able to add custom enchantments with commands. All enchantments also hold a configurable rarity and lore. Custom enchantments can also be acquired through the vanilla enchantment table, this can be customized in the config.yml.
Rarities
Every enchantment contains a rarity, defined in the enchants.yml. These rarities are harder to obtain, in ascending order: NORMAL, RARE, AND LEGENDARY. The percentage for each type of rarity is defined within the config.yml.
Slots
Each enchantment uses a slot on the current item. The default max slots is defined within the config.yml. Max slots can be upgraded with the Slot Upgrade Scroll. Slots replaced the previous system of tiers.
Lores
Each enchantment has a lore. Lores can be configured within the lores.yml config. Lores are displayed in this format...
Enchantment levels are displayed in roman numerals.
Lore Updater
When the lores.yml file is changed, all custom enchanted items will be updated to the same format. The updater runs when a player joins, a player opens an inventory, and when the /ce updateitems [player]
command is ran. The lore updater will run through the inventories of chests when opened. The lore updater was implemented in update v3.0 BETA. It was proven useful because v3.0 introduced slots, so there were no major bugs within the lore. The lore updater also works on Scrolls. The lore updater does not affect any part of the lore that is not part of Custom Enchants+
Enchantment Tokens
Enchantment tokens are simple items that can be acquired through the command/ce giveToken [enchantment] [level] [player]
. Enchantment tokens may be applied to any items that are compatible with them. The enchantments follow the same rules for compatibility; however, enchantments that already exist on the item can be upgraded by adding an enchantment token with a higher level of the enchantment.
Bows
Enchantment
Description
Max Level
Default Rarity
Explosive
Shoot exploding arrows
3
NORMAL
Telebow
Sneak and shoot to teleport to where the arrow lands
3
NORMAL
Mega-Long Bow
Instantly shoot an arrow every second and gain Jump Boost
3
NORMAL
Pullbow
Pull your target towards you
2
NORMAL
Electrostatic Arrow
Strike the hit target with lightning and deal true damage
5
NORMAL
Sprint Drain
Give your target slowness 1 and gain speed 1
3
NORMAL
Scattershot
Shoot multiple arrows every shot
3
RARE
Thrust
Every four hits, hit your opponent with Punch
4
NORMAL
Homing
Arrows home towards the nearest target within a given radius
3
LEGENDARY
Swords
Enchantment
Description
Max Level
Default Rarity
Exploding Hit
Creates an explosion on hit
3
NORMAL
God of Thunder
Every four hits, strike your opponent with lightning and take away a percentage of their health
4
NORMAL
Combo: Stun
Every five hits, stun your target in place
3
NORMAL
Lucky Strike
On hit, have a percentage to do 3x damage
3
NORMAL
Sharpened Blade
Do x% more damage
3
NORMAL
Healing Touch
Heal you and your target when hitting them
4
NORMAL
Helmets
Enchantment
Description
Max Level
Default Rarity
Eternal Light
Permanent Night Vision
1
NORMAL
Deep Sea Diver
Permanent Water Breathing
1
NORMAL
Swagger
Gain strength but also become dizzy
2
NORMAL
Magnet
Attract items within a certain radius towards you
5
NORMAL
Hard Headed
Have a percentage to deflect an arrow
5
NORMAL
Chestplates
Enchantment
Description
Max Level
Default Rarity
Tank
Gain resistance when below 4 hearts
3
NORMAL
Obsidian Laced
Ignore explosion damage on hit (30s cooldown)
3
NORMAL
Freezing Core
Have a chance to add slowness 2 to your opponent
5
NORMAL
Overlord
Increase your health while wearing
5
NORMAL
Leggings
Enchantment
Description
Max Level
Default Rarity
Natural Healing
Gain Regeneration for 5s when hit
3
RARE
Sugar Rush
Gain speed while wearing these pants. x% faster
5
NORMAL
Sneak Attack
Teleport behind your enemy by sneaking when attacked
3
NORMAL
Flaming Aura
Have an x% chance to set your enemy on fire
4
NORMAL
Boots
Enchantment
Description
Max Level
Default Rarity
Double-Jump
Have the ability to double-jump and take no fall damage
3
RARE
Fight-or-Flight
Gain speed when reaching 4 hearts
3
NORMAL
Hot Feet
Gain permanent fire resistance
1
NORMAL
Featherweight
Gain permanent haste
3
NORMAL
Tools
Enchantments that can be applied to swords, axes, pickaxes, hoes, and shovels
Enchantment
Description
Max Level
Default Rarity
Telekinesis
1
RARE
Pickaxes
Enchantment
Description
Max Level
Default Rarity
Knowledge
Have an x% chance to get 2x EXP while mining
5
NORMAL
Autosmelt
x% of blocks will be automatically smelted
5
NORMAL
Ore Radar
Detect nearby ores within an x block radius.
3
RARE
Axes
Enchantment
Description
Max Level
Default Rarity
Summoner
Summon x (the same amount as level) wither skulls that fire at your opponent
3
NORMAL
Foraging
Cut down trees with one swing. Duration of (x * level) seconds
5
NORMAL
Hoes
Enchantment
Description
Max Level
Default Rarity
Green Thumb
Affect dirt and grass in an x block radius
3
NORMAL
Wands
Enchantment
Description
Max Level
Default Rarity
Mage
Shoot rays of magic towards your target (Default Cooldown = 5 seconds, customizable)
1
RARE
Books
Books are also able to be enchanted. They function with all GUI's. Books can also be seen within the Selector GUI.
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