# The name of the pickaxe, %player% will be replaced with the owner's name
name: '&6%player%s &ePickaxe'
material: DIAMOND_PICKAXE
# Determines whether to set the pickaxe to unbreakable or not
- '&aBlocks mined &b%minedBlocks%'
- '%enchantmentsSection%'
# Enchantments section can be inserted into the lore with the
# %enchantmentsSection% placeholder
# If a line contains this placeholder, it will be replaced with the lines below
header: '&c&lEnchantments'
enchant: "&e%enchantName% &f%enchantLevel%"
# TokenManager support. This must be true to set TokenManager as the main economy
# How prices are displayed
display: '&f%tokens% Tokens'
# How prices are displayed
display: '&f%expLevels% Levels'
# The amount of upgrade an enchantment by based upon the type of click
# If false, will prevent a player from moving the pickaxe in their inventory
# If false, will not let player drop the custom item
# If false, will not drop custom item on death
dropPickaxeOnDeath: false
# If true, this will completly delete the item that was in the pickaxe's assigned slot;
# otherwise, move the item into a different slot or drop naturally
replaceItemInHotbarSlot: false
# Updates the pickaxe's lore or NBT tags
updatePickaxeOnJoin: true
# The amount of seconds between each time the timer runs
# Removes pickaxes that do not belong to the player
# Also removes duplicated pickaxes
removeIllegalPickaxes: true
# Gives a player a pickaxe if they don't have one that they own in their inventory
# Updates the lore or NBT tags of the pickaxe
# Puts items directly into a player's inventory
# If true, doesn't drop EXP on the ground, but gives it to player instead
fillItemMaterial: BLACK_STAINED_GLASS_PANE