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enchants.yml

1.0.2
enchantData:
# This determines where the enchantment data will be fetched from. Having this set to false will
# mean that player's enchantments will be determined from their saved data (config file or database).
# However, if true, the enchantments will be fetched from the NBT tag of the item.
getEnchantsFromItem: false
clickTypeAmount:
leftClick: 1
rightClick: 10
shiftRightClick: 100
middleClick: MAX
guiLore:
- '%description%'
- ''
- '&eCurrent Level &f%currentLevel%/%maxLevel%'
- '&ePrice &f%price%'
- ''
- '&fLeft-Click &7To Add &f%leftClickAmount% &7Level'
- '&fRight-Click &7To Add &f%rightClickAmount% &7Levels'
- '&fShift Right-Click &7To Add &f%shiftRightClickAmount% &7Levels'
- '&fMiddle-Click &7To Add &f%middleClickAmount% &7Levels'
efficiency:
maxLevel: 100
levelsPerVanillaLevel: 20
gui:
slot: 28
cost: 50
material: DIAMOND_PICKAXE
displayName: '&e&lEFFICIENCY'
description: '&fMine blocks faster'
fortune:
maxLevel: 100
levelsPerVanillaLevel: 20
gui:
slot: 29
cost: 50
material: EMERALD
displayName: '&a&lFORTUNE'
description: '&fMultiply the amount of drops you mine'
haste:
maxLevel: 5
levelsPerPotionLevel: 1
gui:
slot: 30
cost: 50
material: FEATHER
displayName: '&6&lHASTE'
description: '&fGain levels of haste'
speed:
maxLevel: 5
levelsPerPotionLevel: 1
gui:
slot: 32
cost: 50
material: SUGAR
displayName: '&e&lSPEED'
description: '&fGain levels of speed'
jumpBoost:
maxLevel: 4
levelsPerPotionLevel: 1
gui:
slot: 33
cost: 50
material: RABBIT_FOOT
displayName: '&a&lJUMP BOOST'
description: '&fAbility to jump higher'
nightVision:
maxLevel: 1
levelsPerPotionLevel: 1
gui:
slot: 34
cost: 50
material: ENDER_EYE
displayName: '&d&lNIGHT VISION'
description: '&fGain night vision'