enchants.yml
1.0.2
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enchantData:
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# This determines where the enchantment data will be fetched from. Having this set to false will
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# mean that player's enchantments will be determined from their saved data (config file or database).
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# However, if true, the enchantments will be fetched from the NBT tag of the item.
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getEnchantsFromItem: false
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clickTypeAmount:
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leftClick: 1
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rightClick: 10
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shiftRightClick: 100
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middleClick: MAX
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guiLore:
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- '%description%'
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- ''
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- '&eCurrent Level &f%currentLevel%/%maxLevel%'
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- '&ePrice &f%price%'
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- ''
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- '&fLeft-Click &7To Add &f%leftClickAmount% &7Level'
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- '&fRight-Click &7To Add &f%rightClickAmount% &7Levels'
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- '&fShift Right-Click &7To Add &f%shiftRightClickAmount% &7Levels'
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- '&fMiddle-Click &7To Add &f%middleClickAmount% &7Levels'
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efficiency:
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maxLevel: 100
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levelsPerVanillaLevel: 20
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gui:
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slot: 28
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cost: 50
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material: DIAMOND_PICKAXE
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displayName: '&e&lEFFICIENCY'
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description: '&fMine blocks faster'
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fortune:
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maxLevel: 100
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levelsPerVanillaLevel: 20
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gui:
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slot: 29
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cost: 50
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material: EMERALD
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displayName: '&a&lFORTUNE'
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description: '&fMultiply the amount of drops you mine'
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haste:
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maxLevel: 5
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levelsPerPotionLevel: 1
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gui:
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slot: 30
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cost: 50
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material: FEATHER
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displayName: '&6&lHASTE'
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description: '&fGain levels of haste'
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speed:
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maxLevel: 5
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levelsPerPotionLevel: 1
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gui:
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slot: 32
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cost: 50
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material: SUGAR
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displayName: '&e&lSPEED'
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description: '&fGain levels of speed'
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jumpBoost:
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maxLevel: 4
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levelsPerPotionLevel: 1
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gui:
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slot: 33
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cost: 50
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material: RABBIT_FOOT
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displayName: '&a&lJUMP BOOST'
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description: '&fAbility to jump higher'
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nightVision:
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maxLevel: 1
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levelsPerPotionLevel: 1
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gui:
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slot: 34
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cost: 50
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material: ENDER_EYE
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displayName: '&d&lNIGHT VISION'
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description: '&fGain night vision'
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